Oct 10, 2009, 08:04 AM // 08:04
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#1
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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Old School Proph Mode
I was reading a thread today about what it was like in the pre-faction days. I myself started playing about 6 months before factions. So I was thinking it would be cool to play the game again but with added difficulties like:
1. No pve skills eg faction skills
2. No hero's, only henchies
3. No weapons with inscriptions
4. No green weps, only the original proph ones.
Ofcourse I could just do this individually now but I never would. Thus it would need a title to encourage people to actually go through with it. I think however that such a title would be well sort after and could actually revivie the game alittle before gw2 comes out.
So thats what I was thinking, what does everyone think?
Added req's
5. No consumables
6. No title bonus
Last edited by Kaitoa; Oct 14, 2009 at 07:38 AM // 07:38..
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Oct 10, 2009, 10:24 AM // 10:24
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#2
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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Sounds fun but hard to implement
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Oct 10, 2009, 10:31 AM // 10:31
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#3
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by Masmar
Sounds fun but hard to implement
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Agreed with this.
@ OP: as you already stated you could it yourself. maybe you can convince some guildies/friends and set your own rules.
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Oct 10, 2009, 11:08 AM // 11:08
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#4
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Academy Page
Join Date: Jun 2009
Location: I don't know D:
Guild: I Gots A Crayon [Blue]
Profession: E/
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Quote:
Originally Posted by DarkGanni
maybe you can convince some guildies/friends and set your own rules.
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This. Did it with some alliance ppl/guildies, all Sorrow's Furnace quest and you could only take prophecies only skills...was a lot of fun
/wave
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Oct 10, 2009, 01:29 PM // 13:29
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I personally couldn't give up the Inscription system, but everything else there could go away for a while.
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Oct 10, 2009, 02:14 PM // 14:14
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#6
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I love this idea. It would be refreshing.
Quote:
Originally Posted by Masmar
Sounds fun but hard to implement
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You don't know how hard it is to implement.
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Oct 10, 2009, 03:48 PM // 15:48
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#7
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Considering something similar myself.
Create a new char, don't open a xunlai account, don't take any handouts from anybody, doing leave proph until the campaign is complete (that includes going to eotn/nf to pick up heroes) and avoiding MOX. Then once that greatness is done, move on to Fac.
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Oct 10, 2009, 07:46 PM // 19:46
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#8
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Masmar
Sounds fun but hard to implement
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Really? Would need a button like NM-HM mode. Skills could just have a lock like pve skills in pvp. Not too certain how difficult a lock on weps would be though.
On another topic, I think this would be good for reviving the game a bit. People would visit the outposts, and because of the difficulty should be there longer. This would be good for guidies playing together. PUGs will still be useless but people will still be looking for others to play with.
Lastly, the no inscriptions rule would see a revivial in the market place of these weps, not just Q8 or lower ones. As well in a revival of the proph green weps in the market.
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Oct 11, 2009, 01:39 AM // 01:39
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#9
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: N/
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Quote:
Originally Posted by Kaitoa
Really? Would need a button like NM-HM mode. Skills could just have a lock like pve skills in pvp. Not too certain how difficult a lock on weps would be though.
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You've forgotten about armor. To go REALLY old school, you need to drop insignas and get rid of a few runes as well, I think.
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Oct 11, 2009, 02:06 AM // 02:06
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#10
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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People have already done this before. You don't need ArenaNet to waste developer time on making a mode for it when you can easily do it yourself, given any bit of discipline.
/notsigned
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Oct 11, 2009, 02:15 AM // 02:15
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by Gennadios
Considering something similar myself.
Create a new char, don't open a xunlai account, don't take any handouts from anybody, doing leave proph until the campaign is complete (that includes going to eotn/nf to pick up heroes) and avoiding MOX. Then once that greatness is done, move on to Fac.
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That's exactly what I am doing with my baby ele. She can't access to my Xunlai, she is not getting help from other chars unless they're Proph-only and won't move onto Factions until the campaign is completed.
I'm doing this because the first GW chapter I got is Nightfall, so I never had the opportunity to know what it felt like to play when Guild Wars was released.
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Oct 11, 2009, 03:08 AM // 03:08
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#12
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Administrator
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/notsigned. If you want to do this, do it. No one is stopping you. Also, I don't think this would encourage a lot of people to play this Proph only mode anyway - if they wanted to they'd do it like everyone is suggesting. No need to waste dev time on this.
__________________
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Oct 11, 2009, 03:39 AM // 03:39
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#13
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Furnace Stoker
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I'd absolutely LOVE a separate server with old Proph only GW and a fresh new start for everyone.
BIG FAT /SIGNED
But there's a huge lot of things to be decided upon - making the best set of available content, updates and balancing.
Example decisions:
-Tombs PvP or PvE with HA as PvP?
-UW/FoW with endchests?
-Hard Mode?
-Loot Scaling or insane amounts of pure cash from solofarming?
-and maybe Z-Quests? (EQPacks are nice)
-250 more questions here...
Last edited by Yawgmoth; Oct 11, 2009 at 03:42 AM // 03:42..
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Oct 11, 2009, 03:50 AM // 03:50
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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People want ArenaNet to make if official because they want it to feel like an achievement of some kind, I see...
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Oct 11, 2009, 05:37 AM // 05:37
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#15
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Zahr Dalsk
People want ArenaNet to make if official because they want it to feel like an achievement of some kind, I see...
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well mission and quests were there before z quests and coins. Yet noone had any reason to do them. granted this wouldnt be a permanent fix just like zquests arent but it would work temporarily to generate interest.
Also your point about wasting dev's time, well going by the latest update, they have alot of time on their hands.
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Oct 11, 2009, 01:12 PM // 13:12
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#16
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Kaitoa
well mission and quests were there before z quests and coins. Yet noone had any reason to do them. granted this wouldnt be a permanent fix just like zquests arent but it would work temporarily to generate interest.
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I don't really feel like playing a game mode where I can't use my profession's skills (this mode, as I understand it, is Prophecies skills only?), where all my weapons become useless (I don't use uninscribable pieces of shit), where Heroes become disabled, etc... so I don't see the benefit in restoring interest to that horrible gametype. And I think most players would agree with me.
You want to do it for yourself? Go ahead. There's no reason for it to be official, and nothing stopping you from grabbing your guild buddies and doing it yourself.
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Oct 11, 2009, 04:14 PM // 16:14
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#17
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Furnace Stoker
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That's why it should be a SEPARATE SERVER with a FRESH NEW START for everyone who would like that.
Forcing some kind of update like this onto the current live servers would be far harder to implement and would almost surely end in an epic fail. Separate server is the only reasonable way to go.
I bet several thousands of players would LOVE this as much as I would so there would be NO NEED for any reward on the current live servers for people who would play there. It's just for pure oldschool fun. And I know I would play that instead of standard GW, would play that for years untill GW2 comes.
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Oct 12, 2009, 04:10 AM // 04:10
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#18
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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No. Too much effort. If you want to play that way, then it's a matter for the player. GW got few enough resourses as is to spend it on inventing a gimick game mode.
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Oct 12, 2009, 05:01 AM // 05:01
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#19
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I could interrupt.
It's structured.
No Shadow Form.
It's like hard mode, but refreshing to newer players.
It would be easier to do with guilds, friends, and pugs if it's official.
Not sure about the weapon part. Maybe if it automatically nulls the inscription part while in that mode.
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Oct 13, 2009, 07:20 AM // 07:20
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#20
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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I think that through this disccusion so far we have sort of gotten off track a little. One issue is whether or not Anet has the resources to implement something like this. Well no one but Anet themselves can answer that question for sure. im just saying I think this is a good idea.
Secondly to more clearly state my vision of this mode. I was thinking of more of a hybrid of the original Prophecies game and what we have atm. I was thinking of more of a proph/guard title thing. All done with my original suggested additional requirements (plus no consumables).
I thought that people would be interested in this because of the difficulty. You see pve has steadily gotten easier as time has gone by. Titles like Survivor which were originally very difficult to obtain, used to give the title holder some sort of gratification upon achieving it. Now its so common its intrinsic value is next to nothing.
One of the reasons this title would be a perfect pve title is because it would almost always force people to play in teams. Working on the HM ie guardian part of it solo would be next to impossible. not because of excessive amounts of grind and time needed to complete but because of the sheer difficulty. You see I remember it taking me a year to finally finish all of the last 3 missions of prophecies. Thats the sort of difficulty that Im talking about. The only way to win is the team up with others who know what they are doing. Not load heros with overpowered builds, use consumables and cruise through HM missions.
So thats what I thought of when refering to Old School Proph mode, it was the sheer, extreme difficulty of the game, and actually being able to acquire a title that sort of shows that i had achieved something in this game that actually meant something to others and myself who play this game, in the pve side of things anyway.
Last edited by Kaitoa; Oct 13, 2009 at 07:24 AM // 07:24..
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